
Arena Animation concluded the Mumbai edition of Perspectives 2026 on August 22, 2026. This event marked three decades of excellence in the creative field. Over 1000 students, professionals, and leaders from the Media & Entertainment sector attended.
Supporting Industry Connections
The flagship event focused on inspiring the next generation of creatives. It aimed to connect students with the industry through real-world perspectives. Emerging AI-powered workflows and career paths in AVGC-XR were also highlighted. AVGC-XR includes Animation, Visual Effects, Gaming, Comics, and Extended Reality.
Arena Animation partnered with the Media & Entertainment Skills Council (MESC) as its Industry Partner. Huion served as its Technology Partner. This collaboration strengthens ties between academia and industry. It enhances hands-on learning and exposes students to cutting-edge technologies and standards.
Keynote Sessions and Demonstrations
Renowned personalities spoke at the event. Dr. Amit Behl, a celebrated actor and television personality, participated. Mr. Shantanu Maheshwari, a versatile actor, dancer, and performer, also spoke. Actor Aditya Deshmukh was among the distinguished personalities, and Mr. Vaibhav More, Director, Designer & Animator, delivered a special session on AI in Animation & VFX, offering students valuable industry insights.
Mr. Vaibhav More led a session on AI’s role in Animation & VFX. Students gained firsthand insight into the evolving creative economy. He discussed AI’s impact on content creation. He also covered emerging skill requirements in animation, VFX, gaming, digital design, and filmmaking.
Mr. Sandip Weling, Whole-time Director & Chief Business Officer, Global Retail Business, Aptech Limited, stated, “As Arena Animation celebrates three decades of shaping creative talent, Perspectives has evolved beyond an industry interaction into a platform where inspiration meets opportunity. The creative economy is witnessing rapid transformation with AI, immersive technologies and digital storytelling redefining how content is created.
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Through Perspectives 2026, we wanted our students to experience these changes first-hand by learning directly from industry leaders, technology experts and creative professionals who are shaping the future. Equally important was giving our students a stage to showcase their own creativity, confidence and passion. At Arena Animation, our endeavour is to create professionals who are not only technically proficient but also innovative, adaptable and globally employable.”
A Celebration of Creativity
Perspectives 2026 also featured Arena’s Got Talent and a Cosplay Ramp Walk. Interactive activities, AI showcases, and the Khau Gully Food Zone were included. These elements provided students with a platform for creativity. They could collaborate and showcase their talents beyond industry interactions.
Dr. Amit Behl added, “The creative industry today offers immense opportunities for young people willing to learn, adapt and stay passionate about their craft. It was wonderful interacting with Arena Animation students who displayed remarkable enthusiasm and curiosity. Their creativity and energy reaffirm that India’s next generation of storytellers, artists and creators is ready to make a global impact.”
Mr. Shantanu Maheshwari added, “Every creative journey begins with a dream, but it is discipline, continuous learning and resilience that transform dreams into careers. Meeting these talented students and witnessing their passion through Arena’s Got Talent and other activities was truly inspiring. I hope they continue believing in themselves and adopt every opportunity that comes their way.”
Empowering Creative Professionals
As it celebrates 30 years of creative excellence, Arena Animation remains dedicated to providing industry-relevant skills, global exposure, and future-ready education. This approach aims to contribute significantly to India’s growing creative economy and AVGC-XR ecosystem, preparing students for successful careers in animation, VFX, gaming, digital design, and filmmaking.




